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Darkness Exhumed 0.036

Bug fixes and ladders, 0.036 is mostly just a fix for 0.035 but it should allow people to play around longer without having to cut down thousands of trees.Bug fixes and ladders, 0.036 is mostly just a...

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Darkness Exhumed 0.037

Newest Version of Darkness Exhumed with many new features.Newest Version of Darkness Exhumed with many new features.

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Just a quick update.

Update to remind you we have a forum and that 0.038 is very much on its way.Update to remind you we have a forum and that 0.038 is very much on its way.

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Slick2D

Overnight addition of Slick2D, makes development a lot easier and smoother, allows me to work more on game content. :3 New Lighting, Particle System, Custom fonts and new Pathfinding.Overnight addition...

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Crafting, saving and loading, menus and drag & drop inventory

Ton of new stuff added since the last news update. Not quite ready to release needs a ton of polishing before 0.038, but it is shaping up to be a really awesome update!Ton of new stuff added since the...

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Multiplayer

Multiplayer is really coming together now, just wanted to give you all a heads up. Almost all features from singleplayer are now in multiplayer (and some that I havn't added to singleplayer...

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Bosses, Barrels and we are still alive!

Just showing off two new bosses, other features. Letting people know that we are still alive.Just showing off two new bosses, other features. Letting people know that we are still alive.

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Flesh traps, Droppers and Lamps

Small traps update, flesh traps, dropper traps, wire activated lamps and a new pixel artist.Small traps update, flesh traps, dropper traps, wire activated lamps and a new pixel artist.

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New graphics, resource packs and a small update!

Resource packs, new graphics by Wing Lee and a short update explaining what is going on...Resource packs, new graphics by Wing Lee and a short update explaining what is going on...

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Obligatory Alive Post

A brief update to let you all know that the project hasn't died, that I've been very busy with other stuff.A brief update to let you all know that the project hasn't died, that I've been very busy with...

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